RC 4.54.435
Made another change on how player homing mines work on deciding what enemy to go after if there is more than one, goes after closest.
Boss on wave 10+ now has guided missiles, on 15+ drops mines.
Player homing mines no longer go after Death Star.
Fighter gets faster on each later wave.
Enemies now fire shots as well. If they hit a rock, it spawns more than usual, but not as many as the UFO.
Ammo bar for secondary weapon is now gray instead of white.
Boss chases player after all turrets are destroyed.
Only the UFO does not hit small rocks.
Player can no longer force spawn into something.
Player homing mines are now gray, so they are less distracting.
When player hit, game speeds up until it is clear to spawn.
Knightmare Engine Update, optimizations were made. Using raylib 5.5 release now.
Collisions are much more accurate now. Update is divided into half and run twice for each render. So that collisions are checked twice every frame, with half the movement.
Fixed Player Mine having sound after game is over.
Player Flame is now an ever changing random color.
When Player gets shield Power Up ship turns blue.
Special Weapon Ammo display is easier to see. When more than ten ammo is scaled larger, and shows one per every ten. When larger than a hundred, scaled larger, and shows one per every hundred. Color also goes from light gray to gray to dark gray.
Experimental alternate mouse input, use I (Input) to switch modes.
Fixed issue in controller firing main weapon not working when pointed at upper left. Issue was created when optimizing code.
Boss Ship has sound now.
Fixed Turret Heat bar and Secondary ammo bars from spinning with the ship.
Player ship blows up into lines from the player ship model.
Changed Boss ship behavior. Boss turns to edge if player hit. Changed Spawn position.
Improved Player Explosion VFX.
Fixed issue with Boss Sound.
Fixed bug in High Score, only the first ten were being checked.
Improved how Boss handles player hit.
Fixed bug in High Score, only the first ten were being checked.
Fixed bug in Engine for collisions for children.
Fixed bug with high score, not counting shots fired that hit something after last player ship hit.
Internal game engine tweaks for better performance. Now using raylib 5.5!
[Experimental] Added differnt mouse input mode, use I to switch. Works like FPS, move mouse in the direction you want to fire. Left mouse button changed to secondary fire.
Improved how Boss handles player hit.
Added input mode. Use M to turn off mouse crosshair. User Arrows keys to rotate turret, up arrow to fire main weapon, down arrow to fire secondary weapon.
Made some internal improvements.
Files
Get Asteroids Reimagined
Asteroids Reimagined
Arcade
Status | Released |
Author | Purple Knightmare |
Genre | Shooter |
Tags | Arcade, Asteroids |
More posts
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