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Asteroids Reimagined

← Return to Asteroids Reimagined

Devlog

  • RC 4.54.435
    December 29, 2024 by Purple Knightmare
    1
    #RC4.54.435
    Made another change on how player homing mines work on deciding what enemy to go after if there is more than one, goes after closest. Boss on wave 10+ now has guided missiles, on 15+ drops mines. Play... Continue reading
  • RC 4.39.119
    October 18, 2024 by Purple Knightmare
    Fixed Bugs: Fixed all weapons giving the player points after the game is over. Changes: UFO now can shot small rock, but still wont run into them. Plasma Shot now also destroys all enemy shots. Deaths... Continue reading
  • RC 4.38.118
    October 14, 2024 by Purple Knightmare
    Made another change on how player homing mines work on deciding what enemy to go after if there is more than one, goes after closest. Boss on wave 10+ now has guided missiles, on 15+ drops mines. Play... Continue reading
  • RC 4.37.107
    October 11, 2024 by Purple Knightmare
    1
    Changes: Player homing mines no longer go after Death Star. Fighter gets faster on each later wave... Continue reading
  • RC 4.37.97
    October 10, 2024 by Purple Knightmare
    Changes: UFO no longer shoots if player hit, and game is not over. It wont shoot again after player spawns until shot timer expires. Player Mines are much more effective now as they move faster than b... Continue reading
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